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Answer by g-pechorin

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I'm using v0.7 on Windows 7 with a Nexus 5 Changing line 74 (now line 68) of `Assets/Cardboard/Scripts/VRDevices/UnityEditorDevice.cs` to read ... if (/*Cardboard.SDK.UseUnityRemoteInput &&*/ RemoteCommunicating ) { ... seems to do the trick all on its own. (Without version numbers, working out which line was "74" took a *non trivial* amount of time so I feel that a new answer is justified. Also, I'm delighted that I don't need another behavior)

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